we meet in the woods (a WIP)
an interactive theatre game exploring systems of co-creation and consensus building, beginning in a forest.
it is a game. it is a play. it is a story. it is also a bunch of people hanging out in the woods, praying it doesn’t rain. (or that it does.)
it is grown from a curiosity about the ways that forests intuitively self-organise to share resources, disperse information and respond to threats (amongst many other things). I’m interested in our existing human systems for collective care and co-creation, and asking how we might non-extractively fall into step with forests and other ecosystems around us to become softer / wilder / more instinctively generous.
read the project blogs below ︎︎︎
play the prologue ︎︎︎
excerpted from blog post ‘prototyping wmitw’:
My ultimate narrative intention for the game is for it to be something that the players attempt (and succeed at) breaking.
But what is the moment where you first meet the game? Where you glimpse the palette of colours from which the game will draw?
I wanted to explore how I might make that first moment—the process of ‘onboarding’—as low-stress as possible. For it to feel within the comfort zone of anyone considering playing.
As a first draft of this, I’ve developed a playable prologue, which would perhaps be sent to a ticket-holder the week before they travel to play the game itself in person. Within it, you get a sense of the character you’ll be playing as, the world in which they exist, and a tease of the narrative ahead. It also presents some early-stage choices. Choices (at the moment) don’t necessarily shape the later game, but they colour in your personal protagonist. Not everyone will end with the same picture of the character in their head. It will depend on the options they pick.
You can play that here. (And if you do, please do leave feedback on the Google Form afterwards!)
first R&D supported by the Pervasive Media Studio’s Winter Residencies



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actively seeking collaborators for future stages of development, particularly around sound design, radio broadcast and playtesting, so if it sounds like something you’d be into, please get in touch